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11月19日 PowerPC处理器MPC8313E初体验
这篇文章是绝对的菜鸟文,用于记录我在玩8313过程中遇到的问题和解决方案。首先展示下我焊的那块8313板后面的好几十个0402的104电容,焊这些东西耗费了我一天时间…… 先给一个参照物,这是一支笔 然后是我手焊的0402电容…… 开始正文,PowerPC的启动比较奇怪(当然我是带着ARM的眼光看的),CPU内核需要从外部存储设备加载配置字,用这些配置字初始化PLL,并决定从哪个地址启动。PLL初始化之后就不能更改,看来PowerPC根本没有打算往低功耗方面发展。在8313上,Flash内没有内容时,可以用配置字b1100启动,CPU速度是333M,DDR内存时钟MCK是166M;用这个配置可以烧写Flash。我很疑惑的是b1100这个配置字令CPU处于PCI从模式,理论上需要有PCI_CLK,CPU才能启动。但是在我们的板上,PCI_CLK接地,而PCI_SYNC_IN用一个22欧电阻接到了PCI_SYNC_OUT上(当然这是抄官方开发板的),所有晶振都没有焊呢,不知道怎么搞得,就能产生很准确的66M时钟,我真很汗。 焊好电源、CPU、DDR之后,测试了下DDR,速度还是不错的,120MB的内存两秒就扫描完了,ARM可做不到这点。进一步研究了下,发现Freescale晃点我,开发板上用的是DDR2 667的内存芯片,但是MPC8313 DDR控制器的最高速度只有166M即DDR 333的水平……估计MPC8313也就用了DDR2芯片的ODT功能,要是外接电阻的话,DDR一代的芯片也可以用。 经过很长时间的资料搜索和摸索,终于知道怎么用CodeWarrior(Windows版)调试U-Boot了。跟过去一样,还是虚拟机下用Samba共享U-Boot的程序目录,然后用CodeWarrior打开。编译器刚才已经提到了,用Freescale自己的BSP来做一个,调试的具体操作可以看CodeWarrior(Linux版)的文档。我还是把这部分贴出来,CodeWarrior Linux版有550M,下载需要好久,给大家提供个方便吧。 需要注意的是,不可以直接将U-Boot加载到内存里进行调试,要先烧写;简单点说就严格按照下面这篇教学里说的做。可能你会需要一个U-Boot在DDR里的执行入口(文中描述的Now running in RAM - U-boot at: XXXX),这个入口U-Boot 1.3.4默认是不打印的,打印这个信息的代码在board.c中的board_init_f()函数末尾部分,默认是个DEBUG宏,把它改成printf就可以了。等以后我彻底研究明白了再上来写为什么要先烧写才能调试。
This section shows you how to use the CodeWarrior debugger to debug the U-Boot universal boot loader. U-Boot resides in flash memory on target systems and boots an embedded Linux image developed for those systems.
Note: The Linux Application Edition of this product does not support debugging the U-Boot bootstrap firmware.
The topics in this section are:
To prepare to debug U-Boot on a target system, you first install on the host Linux computer the Board Support Package (BSP) for the particular target system you want to debug. Then you configure the BSP U-Boot package to place debugger symbolic information in the U-Boot binary executable file. Finally, you create a new CodeWarrior project that you will use to debug U-Boot on the target system.
Note: The first part of this procedure must be performed on a Linux host.
To prepare to debug U-Boot on a target system:
You can obtain BSPs for Freescale Power Architecture target systems from this web page: Note: If you are using a Linux Target Image Builder (LTIB) BSP, you may need to change the optimization flag of the CFLAGS argument in this file: You now have an ELF-format U-Boot binary executable file that contains debugger symbolic information. In addition, you have a U-Boot raw binary (.bin) file that you can write to flash memory on the target board.
Note: It is best to leave the ELF-format U-Boot binary file in this location, so that when you create a CodeWarrior project with the file, the CodeWarrior IDE can find all of the source U-Boot source code files needed to debug the binary file.
Note: The following procedure must be performed using the Professional Edition of this CodeWarrior product.
Refer to the "Flashing U-Boot" section of the target system's BSP User's Guide for instructions that show how to flash U-Boot to the system. This document is typically located in the help/software folder of the BSP.
Warning: Do not write the ELF-format U-Boot file to flash memory; you must use the raw binary U-Boot file.
The standard Open dialog box appears.
Note: You must use a JTAG run-control device to debug U-Boot. The CodeWarrior USB TAP and the CodeWarrior Ethernet TAP are each JTAG devices.
The CodeWarrior IDE creates a CodeWarrior project containing the source files used to build the U-boot binary file. The CodeWarrior project file is located in the same directory as the ELF-format U-Boot file.
Note: For the IDE to create complete a U-Boot project file, all source files used to build the ELF format U-Boot file must be available. While the IDE is building the new CodeWarrior project, if it cannot find a U-Boot source code file, it displays a dialog box with which you can navigate to and select the file. For each source code file that cannot be found, the IDE logs a message to the Project Creator Log window.
Once project creation is complete, the IDE displays the project in a project window. (See Figure 3.73.)
You now have CodeWarrior project with which you can debug the U-Boot bootstrap firmware.
Note: While debugging U-Boot on 86xx, if address translations has not been enabled and you set a breakpoint in a part of code after the address translation is done, this breakpoint will not be hit. Breakpoints can be used until enable address translation is done. You can use step into to debug through the address translation section (breakpoints / step over / run to cursor cannot be used). After the translation is enabled, you can start using again the hardware breakpoints. A breakpoint set in the c) part of code while debugging in the a) part of code will not be hit.
During a typical U-Boot start-up sequence, the target processor starts executing U-Boot in flash memory. U-Boot then enables the Memory Management Unit (MMU), and relocates itself to RAM.
CodeWarrior build target settings required to debug U-Boot in flash memory differ from the settings required to debug U-Boot in RAM. Therefore, you must use individual CodeWarrior debug sessions to debug the flash memory and RAM sections:
This procedure shows how to debug U-Boot in flash memory before the memory management unit (MMU) is initialized.
This procedure shows how to debug U-Boot in flash memory after the memory management unit (MMU) is initialized.
This procedure shows how to debug U-Boot in RAM. To debug U-Boot in flash memory before the target board's memory management unit (MMU) is enabled:
The Target Settings window (Figure 3.74) appears.
The Debugger Settings panel (Figure 3.75) appears.
The Remote Debugging settings panel (Figure 3.76) appears.
The Edit Connection dialog box (Figure 3.77) appears, displaying the configuration for the selected remote connection.
The Edit Connection dialog box disappears.
The Debugger PIC Settings settings panel (Figure 3.78) appears.
Note: An alternate load address causes the debugger to assume that all sections have been relocated to RAM. If you specify no alternate load address, the debugger can display source code only for sections in flash memory. If you specify an alternate load address, the debugger can display source code only for sections in RAM.
The EPPC Debugger Settings settings panel (Figure 3.79) appears.
The Target Settings window disappears. The CodeWarrior IDE saves your changes to target settings.
The system resets.The terminal emulator displays U-Boot status messages.
Note: If U-Boot asks for the MAC address of the board's Ethernet interface, enter a valid MAC address, such as 00:01:03:00:01:04.
U-Boot finishes initialization and displays this message (where N is the number of seconds left before autoboot starts): The U-Boot command prompt appears: The CodeWarrior debugger connects to the target system and displays a debugger window.
The debugger halts U-Boot execution and displays disassembled code in the Source pane of the debugger window (See Figure 3.80).
The debugger sends a hard reset signal to the board. The debugger window displays the __start section. You can debug from this point up to the first blr instruction in start.S. To debug U-Boot in flash memory after the target board's memory management unit (MMU) is enabled:
The Target Settings window (Figure 3.74) appears.
The Debugger Settings panel (Figure 3.75) appears.
The Remote Debugging settings panel (Figure 3.76) appears.
The Edit Connection dialog box (Figure 3.77) appears, displaying the configuration for the selected remote connection.
The Edit Connection dialog box disappears.
The Debugger PIC Settings settings panel (Figure 3.78) appears.
Note: An alternate load address causes the debugger to assume that all sections have been relocated to RAM. If you specify no alternate load address, the debugger can display source code only for sections in flash memory. If you specify an alternate load address, the debugger can display source code only for sections in RAM.
The EPPC Debugger Settings settings panel (Figure 3.79) appears.
The Target Settings window disappears. The CodeWarrior IDE saves your changes to target settings.
The system resets.The terminal emulator displays U-Boot status messages.
Note: If U-Boot asks for the MAC address of the board's Ethernet interface, enter a valid MAC address, such as 00:01:03:00:01:04.
U-Boot finishes initialization and displays this message (where N is the number of seconds left before autoboot starts): The U-Boot command prompt appears: The CodeWarrior debugger connects to the target system and displays a debugger window.
The debugger halts U-Boot execution and displays disassembled code in the Source pane of the debugger window (See Figure 3.80).
The debugger sends a hard reset signal to the board. The debugger window displays the __start section. You can debug from this point up to the first blr instruction in start.S.
The Symbolics Window (Figure 3.88) appears.
A contextual menu appears, as shown in Figure 3.89.
The IDE sets the hardware breakpoint on the selected line of code. A blue diamond symbol appears over the tick mark in the breakpoint column, indicating that a hardware breakpoint is set.
The debugger resets the target system and halts U-Boot execution at the start of U-Boot.
The debugger starts U-Boot execution. When execution reaches the hardware breakpoint, the debugger halts execution. A debugger window (Figure 3.90) appears, showing the source code of the board_init_f() function.
Note: In this debugger window, the blue arrow indicates that the program counter (PC) is at the line of code on which you set the hardware breakpoint. You may now use the features of the CodeWarrior debugger to step through the source code and debug U-Boot in flash memory.
To debug U-Boot in RAM:
The system resets.The terminal emulator displays U-Boot status messages (as shown in Figure 3.91).
U-Boot finishes initialization and displays this message (where N is the number of seconds left before autoboot starts): The U-Boot command prompt appears (as shown in Figure 3.91): The Target Settings window (Figure 3.92) appears.
The Debugger Settings panel (Figure 3.93) appears.
The Remote Debugging settings panel (Figure 3.94) appears.
The Edit Connection dialog box (Figure 3.95) appears, displaying the configuration for the selected remote connection.
The Edit Connection dialog box disappears.
The Debugger PIC Settings settings panel (Figure 3.96) appears.
Use the format: 0xFFFFFFFF
Note: An alternate load address causes the debugger to assume that all sections have been relocated to RAM. If you specify no alternate load address, the debugger can display source code only for sections in flash memory. If you specify an alternate load address, the debugger can display source code only for sections in RAM.
The EPPC Debugger Settings settings panel (Figure 3.79) appears.
The Target Settings window disappears. The CodeWarrior IDE saves your changes to target settings.
The CodeWarrior debugger connects to the target system and displays a debugger window.
The debugger halts U-Boot execution and displays disassembled code in the Source pane of the debugger window (See Figure 3.98).
The Symbolics Window (Figure 3.99) appears.
A contextual menu appears, as shown in Figure 3.89.
The IDE sets the hardware breakpoint on the selected line of code. A blue triangle appears over the tick mark in the breakpoint column, indicating that a hardware breakpoint is set.
The debugger resets the target system and halts U-Boot execution at the start of U-Boot.
Note: In this debugger window, the blue arrow indicates that the program counter (PC) is at the line of code on which you set the hardware breakpoint. You may now use the features of the CodeWarrior debugger to step through the source code and debug U-Boot in RAM. |
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